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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- UPrimitiveComponent::SetEnableGravity()
- UDestructibleComponent::SetEnableGravity()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void SetEnableGravity
&40;
bool bGravityEnabled
&41;
Remarks
Enables/disables whether this component is affected by gravity. This applies only to components with bSimulatePhysics set to true.