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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- UPrimitiveComponent::SetCollisionResponseToChannels()
- UDestructibleComponent::SetCollisionResponseToChannels()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void SetCollisionResponseToChannels
&40;
const FCollisionResponseContainer & NewReponses
&41;
Remarks
Changes the whole ResponseToChannels container for this PrimitiveComponent.
Parameters
Name | Description |
---|---|
NewResponses | New set of responses for this component |