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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- UPrimitiveComponent::SetCollisionResponseToAllChannels()
- UDestructibleComponent::SetCollisionResponseToAllChannels()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void SetCollisionResponseToAllChannels
&40;
ECollisionResponse NewResponse
&41;
Remarks
Changes all ResponseToChannels container for this PrimitiveComponent. to be NewResponse
Parameters
Name | Description |
---|---|
NewResponse | What the new response should be to the supplied Channel |