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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- UObject::Serialize()
- UActorComponent::Serialize()
- USceneComponent::Serialize()
- UPrimitiveComponent::Serialize()
- USkinnedMeshComponent::Serialize()
- UDestructibleComponent::Serialize()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.