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API > API/Plugins > API/Plugins/ApexDestruction > API/Plugins/ApexDestruction/UDestructibleComponent
- USkinnedMeshComponent::RefreshBoneTransforms()
- UDestructibleComponent::RefreshBoneTransforms()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void RefreshBoneTransforms
&40;
FActorComponentTickFunction &42; TickFunction
&41;
Remarks
Update functions Refresh Bone Transforms Each class will need to implement this function Ideally this function should be atomic (not relying on Tick or any other update.)
Parameters
Name | Description |
---|---|
TickFunction | Supplied as non null if we are running in a tick, allows us to create graph tasks for parallelism |