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API > API/Plugins > API/Plugins/ApexDestruction > API/Plugins/ApexDestruction/UDestructibleComponent
- UPrimitiveComponent::ReceiveComponentDamage()
- UDestructibleComponent::ReceiveComponentDamage()
References
| Module | ApexDestruction |
| Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
| Include | #include "DestructibleComponent.h" |
| Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void ReceiveComponentDamage
&40;
float DamageAmount,
FDamageEvent const & DamageEvent,
AController &42; EventInstigator,
AActor &42; DamageCauser
&41;
Remarks
Event called when a component is 'damaged', allowing for component class specific behaviour