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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- UObject::PostEditChangeProperty()
- UActorComponent::PostEditChangeProperty()
- USceneComponent::PostEditChangeProperty()
- UPrimitiveComponent::PostEditChangeProperty()
- USkinnedMeshComponent::PostEditChangeProperty()
- UDestructibleComponent::PostEditChangeProperty()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void PostEditChangeProperty
&40;
struct FPropertyChangedEvent & PropertyChangedEvent
&41;
Remarks
Called when a property on this object has been modified externally
Parameters
Name | Description |
---|---|
PropertyThatChanged | the property that was modified |