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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- UPrimitiveComponent::LineTraceComponent()
- UDestructibleComponent::LineTraceComponent()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual bool LineTraceComponent
&40;
FHitResult & OutHit,
const FVector Start,
const FVector End,
const FCollisionQueryParams & Params
&41;
Remarks
Trace a ray against just this component. true if a hit is found
Parameters
Name | Description |
---|---|
OutHit | Information about hit against this component, if true is returned |
Start | Start location of the ray |
End | End location of the ray |
Params | Additional parameters used for the trace |