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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- USceneComponent::GetSocketTransform()
- USkinnedMeshComponent::GetSocketTransform()
- UDestructibleComponent::GetSocketTransform()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual FTransform GetSocketTransform
&40;
FName InSocketName,
ERelativeTransformSpace TransformSpace
&41; const
Remarks
Get world-space socket transform. Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
Parameters
Name | Description |
---|---|
InSocketName | Name of the socket or the bone to get the transform |