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API > API/Plugins > API/Plugins/ApexDestruction > API/Plugins/ApexDestruction/UDestructibleComponent
- USceneComponent::CalcBounds()
- USkinnedMeshComponent::CalcBounds()
- UDestructibleComponent::CalcBounds()
References
| Module | ApexDestruction |
| Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
| Include | #include "DestructibleComponent.h" |
| Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.