Navigation
Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
- UPrimitiveComponent::AddImpulseAtLocation()
- UDestructibleComponent::AddImpulseAtLocation()
References
Module | ApexDestruction |
Header | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include | #include "DestructibleComponent.h" |
Source | /Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual void AddImpulseAtLocation
&40;
FVector Impulse,
FVector Location,
FName BoneName
&41;
Remarks
Add an impulse to a single rigid body at a specific location.
Parameters
Name | Description |
---|---|
Impulse | Magnitude and direction of impulse to apply. |
Location | Point in world space to apply impulse at. |
BoneName | If a SkeletalMeshComponent, name of bone to apply impulse to. 'None' indicates root body. |