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Unreal Engine C++ API Reference > Plugins > ApexDestruction
Syntax
UPROPERTY&40;EditAnywhere, Category&61;DestructibleSpecialHierarchyDepths,
Meta&61;&40;DisplayName&61;"Essential LOD Depth"&41;&41;
int32 EssentialDepth
Remarks
The chunk hierarchy depth up to which chunks will always be processed. These chunks are considered to be essential either for gameplay or visually. The minimum value is 0, meaning the level 0 chunk is always considered essential. Default value is 0.