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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers
References
| Module | AnimationWarpingRuntime |
| Header | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
USTRUCT (BlueprintType )
struct FFootPlacementTraceSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDisableComplexTrace | ||
| bool | bEnabled | Enabling tracing for ground alignment @TODO: Use ground normal when not tracing | |
| TEnumAsByte< ETraceTypeQuery > | ComplexTraceChannel | The channel to use for our complex trace. | |
| float | EndOffset | A positive value extends the trace length below the bone. | |
| float | MaxGroundPenetration | How much the feet can penetrate the ground geometry. | |
| TEnumAsByte< ETraceTypeQuery > | SimpleTraceChannel | The channel to use for our simple trace. | |
| float | StartOffset | A negative value extends the trace length above the bone. | |
| float | SweepRadius | The trace is a sphere sweep with this radius. |