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float |
AnkleTwistReduction |
How much we reduce the procedural ankle twist adjustment used to align the foot to the ground slope. |
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bool |
bAdjustHeelBeforePlanting |
Whether to allow adjusting the heel lift before we plant. |
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bool |
bReconstructWorldPlantFromVelocity |
Only consider world deltas caused by played velocity. This is useful when on a moving platform i.e. but won't consider slopes. |
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float |
DistanceToGround |
At this distance from the planting plane the bone is considered planted and will be fully aligned. |
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EFootPlacementLockType |
LockType |
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float |
MaxExtensionRatio |
Max extension ratio of the chain, calculated from the remaining length between current pose and full limb extension. |
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float |
MinExtensionRatio |
Min extension ratio of the chain, calculated from the total limb length, and adjusted along the approach direction. |
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float |
ReplantAngleRatio |
Below this value, proportional to UnplantAngle, the bone will replant. |
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float |
ReplantRadiusRatio |
Below this value, proportional to UnplantRadius, the bone will replant. |
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float |
SeparatingDistance |
The minimum distance the feet can be from the plane that separates the feet. |
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float |
SpeedThreshold |
Bone is considered planted below this speed. Value is obtained from FKSpeedCurveName. |
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float |
UnalignmentSpeedThreshold |
Speed at which we transition to fully unplanted. |
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float |
UnplantAngle |
How much angular deviation (in degrees) causes the constraint to be released for replant. |
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float |
UnplantRadius |
How much linear deviation causes the constraint to be released. |