Navigation
API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers
References
| Module | AnimationWarpingRuntime |
| Header | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
USTRUCT&40;&41;
struct FFootPlacemenLegDefinition
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBoneReference | BallBone | Secondary plant bone. For feet, use the ball joint. | |
| FName | DisableLockCurveName | Name of the curve representing the alpha of the locking alpha. | |
| FBoneReference | FKFootBone | Bone to be planted. For feet, use the heel/ankle joint. | |
| FBoneReference | IKFootBone | TODO: can we optionally output as an attribute? | |
| int32 | NumBonesInLimb | ||
| FName | SpeedCurveName | Name of the curve representing the foot/ball speed. Not required in Graph speed mode. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitializeBoneReferences
(
const FBoneContainer& RequiredBones |