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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers > API/Plugins/AnimationWarpingRuntime/BoneControllers/FAnimNode_StrideWarping
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;Evaluation,
Meta&61;&40;ClampMin&61;"0.0", PinShownByDefault&41;&41;
float LocomotionSpeed
Remarks
Locomotion speed, specifying the current speed of the character This will be used in the following equation for computing the stride scale: [StrideScale = (LocomotionSpeed / RootMotionSpeed)] Note: This speed should be relative to the delta time of the animation graph
Stride scale is a value specifying the amount of warping applied to the IK foot definitions Example: A value of 0.5 will decrease the effective leg stride by half, while a value of 2.0 will double it