Navigation
API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers > API/Plugins/AnimationWarpingRuntime/BoneControllers/FAnimNode_OrientationWarping
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Experimental, Meta=(PinShownByDefault))
float TargetTime
Remarks
Experimental. Orientation warping should do nothing if root motion velocity directions match capsule, however root motion can have multiple velocity directions. So we also check root motion direction 'TargetTime' in the future for matching direction to avoid temp orientation warps.