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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers > API/Plugins/AnimationWarpingRuntime/BoneControllers/FAnimNode_OrientationWarping
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Evaluation, Meta=(PinShownByDefault))
FVector LocomotionDirection
Remarks
The character movement direction vector in world space When set, this vector is used to compute LocomotionAngle automatically. When not set, the LocomotionAngle input should be used instead. In most cases, this vector is the same as the Velocity vector of the Movement Component