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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers > API/Plugins/AnimationWarpingRuntime/BoneControllers/FAnimNode_OrientationWarping
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;Evaluation, Meta&61;&40;PinHiddenByDefault&41;,
Meta&61;&40;ClampMin&61;"0.0", ClampMax&61;"180.0"&41;&41;
float LocomotionAngleDeltaThreshold
Remarks
Specifies an angle threshold to prevent erroneous over-rotation of the character, disabled with a value of 0
When the effective orientation warping angle is detected to be greater than this value (default: 90 degrees) the locomotion direction will be inverted prior to warping This will be used in the following equation: [Orientation = RotationBetween(RootMotionDirection, -LocomotionDirection)]
Example: Playing a forward running animation while the motion is going backward Rather than orientation warping by 180 degrees, the system will warp by 0 degrees