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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers > API/Plugins/AnimationWarpingRuntime/BoneControllers/FAnimNode_OrientationWarping
- FAnimNode_Base::Initialize_AnyThread()
- FAnimNode_SkeletalControlBase::Initialize_AnyThread()
- FAnimNode_OrientationWarping::Initialize_AnyThread()
References
| Module | AnimationWarpingRuntime |
| Header | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OrientationWarping.h |
| Include | #include "BoneControllers/AnimNode_OrientationWarping.h" |
| Source | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Private/BoneControllers/AnimNode_OrientationWarping.cpp |
virtual void Initialize_AnyThread
&40;
const FAnimationInitializeContext & Context
&41;
Remarks
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Parameters
| Name | Description |
|---|---|
| Context | Context structure providing access to relevant data |