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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers > API/Plugins/AnimationWarpingRuntime/BoneControllers/FAnimNode_OrientationWarping
Syntax
UPROPERTY (EditAnywhere, Transient, BlueprintReadWrite, Category=Experimental,
Meta=(PinShownByDefault))
TObjectPtr< UAnimationAsset > CurrentAnimAsset
Remarks
Experimental. Animation Asset for incorporating root motion data. If 'TargetTime' is set, and the animation has root motion rotation within the TargetTime, then those rotations will be scaled to reach the TargetOrientation