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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers > API/Plugins/AnimationWarpingRuntime/BoneControllers/FAnimNode_OffsetRootBone
- FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
- FAnimNode_OffsetRootBone::EvaluateSkeletalControl_AnyThread()
References
| Module | AnimationWarpingRuntime |
| Header | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h |
| Include | #include "BoneControllers/AnimNode_OffsetRootBone.h" |
| Source | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Private/BoneControllers/AnimNode_OffsetRootBone.cpp |
virtual void EvaluateSkeletalControl_AnyThread
&40;
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms
&41;
Remarks
Evaluate the new component-space transforms for the affected bones.