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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers
References
| Module | AnimationWarpingRuntime |
| Header | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h |
| Include | #include "BoneControllers/AnimNode_FootPlacement.h" |
Syntax
enum EActorMovementCompensationMode
{
ComponentSpace,
WorldSpace,
SuddenMotionOnly,
}
Values
| Name | Description |
|---|---|
| ComponentSpace | Keep pelvis component-space and follow along all of the actor's vertical ground movement. Use when you have really smooth ground geometry, or if you have moving platforms. |
| WorldSpace | Hold pelvis world-space and ignore the actor's vertical ground movement. Let springs interpolate the difference. |
| SuddenMotionOnly | Keep pelvis component-space, but hold world-space transform when the actor does sudden changes (i.e. a big step), and let springs interpolate the difference. Does not work on moving platforms. |