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Unreal Engine C++ API Reference > Plugins > AnimationSharing > UAnimationSharingStateProcessor
References
Module | AnimationSharing |
Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h |
Include | #include "AnimationSharingTypes.h" |
virtual void ProcessActorStates
&40;
TArray< int32 > & OutStates,
const TArray< AActor &42; > & InActors,
const TArray< uint8 > & CurrentStates,
const TArray< uint8 > & OnDemandStates,
TArray< bool > & ShouldProcessFlags
&41;