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API > API/Plugins > API/Plugins/AnimationSharing > API/Plugins/AnimationSharing/UAnimSharingInstance
References
| Module | AnimationSharing |
| Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h |
| Include | #include "AnimationSharingManager.h" |
| Source | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Private/AnimationSharingManager.cpp |
uint8 DetermineStateForActor
&40;
uint32 ActorIndex,
bool & bShouldProcess
&41;
Remarks
This uses the StateProcessor to determine the state index the actor is currently in