| AdditiveAnimBlueprint |
TSubclassOf< UAnimSharingAdditiveInstance > |
Animation blueprint used to apply additive animation on top of other states |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
- Meta=(DisplayName="Animation Blueprint for Additive Animation")
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| AnimationStates |
TArray< FAnimationStateEntry > |
Definition of different animation states |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
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| bEnableMaterialParameterCaching |
bool |
Whether or not to enable material parameter caching on the skeletal mesh components created for each state |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
|
| BlendAnimBlueprint |
TSubclassOf< UAnimSharingTransitionInstance > |
Animation blueprint used to perform the blending between states |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
- Meta=(DisplayName="Animation Blueprint for Blending")
|
| SkeletalMesh |
TObjectPtr< USkeletalMesh > |
Skeletal mesh used to setup skeletal mesh components |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
- Meta=(DisallowedClasses="/Script/ApexDestruction.DestructibleMesh")
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| Skeleton |
TObjectPtr< USkeleton > |
Skeleton compatible with the animation sharing setup |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
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| StateProcessorClass |
TSubclassOf< UAnimationSharingStateProcessor > |
Interface class used when determining which state an actor is in |
AnimationSharingTypes.h |
- EditAnywhere
- Category=AnimationSharing
|