Navigation
API > API/Plugins > API/Plugins/AnimationSharing
References
| Module | AnimationSharing |
| Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h |
| Include | #include "AnimationSharingTypes.h" |
Syntax
USTRUCT&40;&41;
struct FPerSkeletonAnimationSharingSetup
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< UAnimSharingAdditiveInstance > | AdditiveAnimBlueprint | Animation blueprint used to apply additive animation on top of other states | |
| TArray< FAnimationStateEntry > | AnimationStates | Definition of different animation states | |
| TSubclassOf< UAnimSharingTransitionInstance > | BlendAnimBlueprint | Animation blueprint used to perform the blending between states | |
| TObjectPtr< USkeletalMesh > | SkeletalMesh | Skeletal mesh used to setup skeletal mesh components | |
| TObjectPtr< USkeleton > | Skeleton | Skeleton compatible with the animation sharing setup | |
| TSubclassOf< UAnimationSharingStateProcessor > | StateProcessorClass | Interface class used when determining which state an actor is in |
Constructors
| Type | Name | Description | |
|---|---|---|---|