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uint32 |
AdditiveInstanceIndex |
Index to additive instance which is running on top of our state |
 |
bool |
bBlending |
Flag whether or not we are currently blending |
 |
uint32 |
BlendInstanceIndex |
Index to blend instance which is currently driving this actor's animation |
 |
bool |
bRequiresTick |
Flag whether or not this actor requires the leader component to tick |
 |
bool |
bRunningAdditive |
Flag whether or not we are currently part of an additive animation state |
 |
bool |
bRunningOnDemand |
Flag whether or not we are currently part of an on-demand animation state |
 |
TArray< uint32 > |
ComponentIndices |
Indices of the Components owned by this actor (used to index into PerComponentData) |
 |
uint8 |
CurrentState |
Current state value (used to index PerStateData) |
 |
uint32 |
OnDemandInstanceIndex |
Index to on demand instance which is running accord to our current state (or previous state) |
 |
uint8 |
PermutationIndex |
Permutation index (used to index Components array inside of PerStateData) |
 |
uint8 |
PreviousState |
Previous state value (used to index PerStateData) |
 |
float |
SignificanceValue |
Cached significance value |
 |
FUpdateActorHandle |
UpdateActorHandleDelegate |
Register delegate called when actor is swapped and the handle should be updated |