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API > API/Plugins > API/Plugins/AnimationSharing
| Name | FAdditiveInstance |
| Type | struct |
| Header File | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h |
| Include Path | #include "AnimationSharingManager.h" |
Syntax
struct FAdditiveInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorIndex | uint32 | Current actor indices as part of this instance | AnimationSharingManager.h | |
| AdditiveAnimationInstance | FAdditiveAnimationInstance * | Actor used for playing the additive animation | AnimationSharingManager.h | |
| bActive | bool | Flag whether or not instance is active | AnimationSharingManager.h | |
| BaseComponent | USkeletalMeshComponent * | Skeletal mesh component on which the additive animation is applied | AnimationSharingManager.h | |
| EndTime | float | Time at which this instance finishes | AnimationSharingManager.h | |
| State | uint8 | State index this instance is running | AnimationSharingManager.h | |
| UsedPerStateComponentIndex | uint32 | Index into Components array for the current state data which is used for playing the animation | AnimationSharingManager.h |