 |
uint32 |
ActorIndex |
Current actor indices as part of this instance |
 |
FAdditiveAnimationInstance * |
AdditiveAnimationInstance |
Actor used for playing the additive animation |
 |
bool |
bActive |
Flag whether or not instance is active |
 |
USkeletalMeshComponent * |
BaseComponent |
Skeletal mesh component on which the additive animation is applied |
 |
float |
EndTime |
Time at which this instance finishes |
 |
uint8 |
State |
State index this instance is running |
 |
uint32 |
UsedPerStateComponentIndex |
Index into Components array for the current state data which is used for playing the animation |