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Unreal Engine C++ API Reference > Plugins > AnimationSharing
References
Module | AnimationSharing |
Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h |
Include | #include "AnimationSharingManager.h" |
Syntax
struct FAdditiveInstance
Variables
Type | Name | Description | |
---|---|---|---|
uint32 | ActorIndex | Current actor indices as part of this instance | |
FAdditiveAnimationInstance * | AdditiveAnimationInstance | Actor used for playing the additive animation | |
bool | bActive | Flag whether or not instance is active | |
USkeletalMeshComponent * | BaseComponent | Skeletal mesh component on which the additive animation is applied | |
float | EndTime | Time at which this instance finishes | |
uint8 | State | State index this instance is running | |
uint32 | UsedPerStateComponentIndex | Index into Components array for the current state data which is used for playing the animation |