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Unreal Engine C++ API Reference > Plugins > AnimationSharing
References
Module | AnimationSharing |
Header | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h |
Include | #include "AnimationSharingManager.h" |
Syntax
struct FAdditiveInstance
Variables
Type | Name | Description | |
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uint32 | ActorIndex | Current actor indices as part of this instance |
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FAdditiveAnimationInstance * | AdditiveAnimationInstance | Actor used for playing the additive animation |
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bool | bActive | Flag whether or not instance is active |
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USkeletalMeshComponent * | BaseComponent | Skeletal mesh component on which the additive animation is applied |
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float | EndTime | Time at which this instance finishes |
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uint8 | State | State index this instance is running |
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uint32 | UsedPerStateComponentIndex | Index into Components array for the current state data which is used for playing the animation |