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API > API/Plugins > API/Plugins/AnimationModifierLibrary
Reorient root bone in the animation while maintaining mesh position and rotation
| Name | UReOrientRootBoneModifier |
| Type | class |
| Header File | /Engine/Plugins/Animation/AnimationModifierLibrary/Source/AnimationModifierLibrary/Public/ReOrientRootBoneModifier.h |
| Include Path | #include "ReOrientRootBoneModifier.h" |
Syntax
UCLASS ()
class UReOrientRootBoneModifier : public UAnimationModifier
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimationModifier → UReOrientRootBoneModifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UReOrientRootBoneModifier() |
ReOrientRootBoneModifier.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Rotator | FRotator | Rotation to apply to the root | ReOrientRootBoneModifier.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnApply_Implementation
(
UAnimSequence* Animation |
ReOrientRootBoneModifier.h | ||
virtual void OnRevert_Implementation
(
UAnimSequence* Animation |
ReOrientRootBoneModifier.h |