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API > API/Plugins > API/Plugins/AnimationBudgetAllocator > API/Plugins/AnimationBudgetAllocator/USkeletalMeshComponentBudgeted
- UActorComponent::SetComponentTickEnabled()
- USkeletalMeshComponent::SetComponentTickEnabled()
- USkeletalMeshComponentBudgeted::SetComponentTickEnabled()
References
| Module | AnimationBudgetAllocator |
| Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
| Include | #include "SkeletalMeshComponentBudgeted.h" |
| Source | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Private/SkeletalMeshComponentBudgeted.cpp |
virtual void SetComponentTickEnabled
&40;
bool bEnabled
&41;
Remarks
Set this component's tick functions to be enabled or disabled. Only has an effect if the function is registered
Parameters
| Name | Description |
|---|---|
| bEnabled | Whether it should be enabled or not |