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API > API/Plugins > API/Plugins/AnimationBudgetAllocator > API/Plugins/AnimationBudgetAllocator/USkeletalMeshComponentBudgeted
References
| Module | AnimationBudgetAllocator |
| Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
| Include | #include "SkeletalMeshComponentBudgeted.h" |
| Source | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Private/SkeletalMeshComponentBudgeted.cpp |
void SetComponentSignificance
&40;
float Significance,
bool bNeverSkip,
bool bTickEvenIfNotRendered,
bool bAllowReducedWork,
bool bForceInterpolate
&41;
Remarks
Updates significance budget if this component has been registered with a AnimationBudgetAllocator