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API > API/Plugins > API/Plugins/AnimationBudgetAllocator > API/Plugins/AnimationBudgetAllocator/USkeletalMeshComponentBudgeted
- UActorComponent::EndPlay()
- USceneComponent::EndPlay()
- USkeletalMeshComponentBudgeted::EndPlay()
References
| Module | AnimationBudgetAllocator |
| Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
| Include | #include "SkeletalMeshComponentBudgeted.h" |
| Source | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Private/SkeletalMeshComponentBudgeted.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true