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API > API/Plugins > API/Plugins/AnimationBudgetAllocator > API/Plugins/AnimationBudgetAllocator/IAnimationBudgetAllocator
References
| Module | AnimationBudgetAllocator |
| Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/IAnimationBudgetAllocator.h |
| Include | #include "IAnimationBudgetAllocator.h" |
void UnregisterComponent
&40;
USkeletalMeshComponentBudgeted &42; InComponent
&41;
Remarks
Unregister a component from the budgeter system. If the component is not registered this function does nothing. Once this is called:
- Default tick function will be re-enabled
- URO will be re-enabled
- Parallel anim tasks will be re-routed back to internal functions