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API > API/Plugins > API/Plugins/AnimationBudgetAllocator
Type
typedef TBaseDelegate_TwoParams< void, USkeletalMeshComponentBudgeted &42;, bool > FOnReduceWork
References
| Module | AnimationBudgetAllocator |
| Header | /Engine/Plugins/Runtime/AnimationBudgetAllocator/Source/AnimationBudgetAllocator/Public/SkeletalMeshComponentBudgeted.h |
| Include | #include "SkeletalMeshComponentBudgeted.h" |
Remarks
Delegate called to increase/decrease the amount of work a component performs