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API > API/Plugins > API/Plugins/AnimToTextureEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UAnimToTextureBPLibrary
References
| Module | AnimToTextureEditor |
| Header | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureBPLibrary.h |
| Include | #include "AnimToTextureBPLibrary.h" |
Syntax
UCLASS&40;&41;
class UAnimToTextureBPLibrary : public UBlueprintFunctionLibrary
Remarks
Converts a series of animation frames into a Vertex Animation Texture (VAT)
The texture can store Vertex positions and normals or Bone positions and rotations.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimToTextureBPLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AnimationToTexture
(
UAnimToTextureDataAsset* DataAsset |
Bakes Animation Data into Textures. | |
| UStaticMesh * | ConvertSkeletalMeshToStaticMesh
(
USkeletalMesh* SkeletalMesh, |
Utility for converting SkeletalMesh into a StaticMesh | |
| bool | SetLightMapIndex
(
UStaticMesh* StaticMesh, |
Utility for setting a StaticMesh LightMapIndex. | |
| void | UpdateMaterialInstanceFromDataAsset
(
const UAnimToTextureDataAsset* DataAsset, |
Updates a material's parameters to match those of an AnimToTexture DataAsset |