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API > API/Plugins > API/Plugins/AnimToTextureEditor
Creates Mapping between StaticMesh (Source) and SkeletalMesh (Driver)
| Name | FSourceMeshToDriverMesh |
| Type | class |
| Header File | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureMeshMapping.h |
| Include Path | #include "AnimToTextureMeshMapping.h" |
Syntax
class FSourceMeshToDriverMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceMeshToDriverMesh() |
AnimToTextureMeshMapping.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DriverSkinWeights | TArray< VertexSkinWeightMax > | AnimToTextureMeshMapping.h | ||
| DriverTriangles | TArray< FIntVector3 > | AnimToTextureMeshMapping.h | ||
| DriverVertices | TArray< FVector3f > | Driver Data. | AnimToTextureMeshMapping.h | |
| SourceNormals | TArray< FVector3f > | AnimToTextureMeshMapping.h | ||
| SourceVertices | TArray< FVector3f > | Size of Source Mesh. | AnimToTextureMeshMapping.h | |
| SourceVerticesData | TArray< FSourceVertexData > | AnimToTextureMeshMapping.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Deforms Source Vertices with Driver Triangles. | AnimToTextureMeshMapping.h | ||
int32 GetNumSourceVertices() |
Returns Number of Source Vertices. | AnimToTextureMeshMapping.h | |
int32 GetSourceNormals
(
TArray< FVector3f >& OutNormals |
Returns Source Normals. | AnimToTextureMeshMapping.h | |
int32 GetSourceVertices
(
TArray< FVector3f >& OutVertices |
Returns Source Vertices. | AnimToTextureMeshMapping.h | |
void ProjectSkinWeights
(
TArray< VertexSkinWeightMax >& OutSkinWeights |
Project SkinWeights. | AnimToTextureMeshMapping.h | |
void Update
(
const UStaticMesh* StaticMesh, |
AnimToTextureMeshMapping.h |