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Description
Writes list of skinweights into texture. The SkinWeights data is already in uint8 & uint16 format, no need for normalizing it.
| Name | AnimToTexture_Private::WriteSkinWeightsToTexture |
| Type | function |
| Header File | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h |
| Include Path | #include "AnimToTextureUtils.h" |
namespace AnimToTexture_Private
{
template<class TextureSettings>
bool AnimToTexture_Private::WriteSkinWeightsToTexture
(
const TArray < VertexSkinWeightFour > & SkinWeights,
const int32 NumBones,
const int32 RowsPerFrame,
const int32 Height,
const int32 Width,
UTexture2D * Texture
)
}