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API > API/Plugins > API/Plugins/AnimToTextureEditor
References
| Module | AnimToTextureEditor |
| Header | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTextureEditor/Public/AnimToTextureUtils.h |
| Include | #include "AnimToTextureUtils.h" |
namespace AnimToTexture_Private
{
template<class TextureSettings>
bool AnimToTexture_Private&58;&58;WriteSkinWeightsToTexture
&40;
const TArray< VertexSkinWeightFour > & SkinWeights,
const int32 NumBones,
const int32 RowsPerFrame,
const int32 Height,
const int32 Width,
UTexture2D &42; Texture
&41;
}
Remarks
Writes list of skinweights into texture. The SkinWeights data is already in uint8 & uint16 format, no need for normalizing it.