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API > API/Plugins > API/Plugins/AnimToTexture
| Name | UAnimToTextureInstancePlaybackLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/AnimToTexture/Source/AnimToTexture/Public/AnimToTextureInstancePlaybackHelpers.h |
| Include Path | #include "AnimToTextureInstancePlaybackHelpers.h" |
Syntax
UCLASS ()
class UAnimToTextureInstancePlaybackLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimToTextureInstancePlaybackLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool BatchUpdateInstancesAutoPlayData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
Updates all instances with the given Transforms and AutoPlayData | AnimToTextureInstancePlaybackHelpers.h |
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| AnimToTextureInstancePlaybackHelpers.h | |||
static bool BatchUpdateInstancesFrameData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
Updates all instances with the given Transforms and FrameData | AnimToTextureInstancePlaybackHelpers.h |
|
static bool GetAutoPlayDataFromDataAsset
(
const UAnimToTextureDataAsset* DataAsset, |
Returns an AutoPlayData with the Start and End Frame for the given AnimationIndex. | AnimToTextureInstancePlaybackHelpers.h |
|
| AnimToTextureInstancePlaybackHelpers.h | |||
static void GetData
(
const DataType& Data, |
AnimToTextureInstancePlaybackHelpers.h | ||
static float GetFrame
(
float Time, |
AnimToTextureInstancePlaybackHelpers.h |
|
|
static bool GetFrameDataFromDataAsset
(
const UAnimToTextureDataAsset* DataAsset, |
AnimToTextureInstancePlaybackHelpers.h |
|
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static bool SetupInstancedMeshComponent
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
Adds Instances and allocates the necessary CustomData. | AnimToTextureInstancePlaybackHelpers.h |
|
static bool UpdateInstanceAutoPlayData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
Updates a single instance with given AutoPlayData | AnimToTextureInstancePlaybackHelpers.h |
|
static bool UpdateInstanceCustomData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
AnimToTextureInstancePlaybackHelpers.h | ||
static bool UpdateInstanceFrameData
(
UInstancedStaticMeshComponent* InstancedMeshComponent, |
* Updates a single instance with given FrameData | AnimToTextureInstancePlaybackHelpers.h |
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