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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Material"&41;
bool bAutoPlay
Remarks
Material Layer Static Switches AutoPlay will use Engine Time for driving the animation. This will be used by UpdateMaterialInstanceFromDataAsset and AssetActions for setting MaterialInstance static switches