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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"StaticMesh"&41;
int32 UVChannel
Remarks
StaticMesh UVChannel Index for storing vertex information. Make sure this index does not conflict with the Lightmap UV Index.