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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"StaticMesh&124;Mapping"&41;
float Sigma
Remarks
Inverse Distance Weighting This exponent value will be used for computing weights for the DriverTriangles. Larger number will create a more contrasted weighting, but it might