Navigation
API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"StaticMesh&124;Mapping"&41;
int32 NumDriverTriangles
Remarks
Number of Driver Triangles Each StaticMesh Vertex will be influenced by N SkeletalMesh (Driver) Triangles. Increasing the Number of Driver Triangles will increase the Mapping computation. Using a single Driver Triangle will do a Rigid Binding to Closest Triangle.