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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Material",
Meta&61;&40;EditCondition&61;"Mode &61;&61; EAnimToTextureMode&58;&58;Bone", EditConditionHides&41;&41;
EAnimToTextureNumBoneInfluences NumBoneInfluences
Remarks
Number of Bone Influences for deformation. More influences will produce smoother results at the cost of performance. This will be used by UpdateMaterialInstanceFromDataAsset and AssetActions for setting MaterialInstance static switches