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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Texture"&41;
EAnimToTextureMode Mode
Remarks
Storage Mode. Vertex: will store per-vertex position and normal. Bone: Will store per-bone position and rotation and per-vertex bone weight. This is the preferred method if meshes share skeleton.