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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Material",
Meta&61;&40;EditCondition&61;"&33;bAutoPlay"&41;&41;
int32 Frame
Remarks
Frame to play When not using AutoPlay, user is responsible of setting the frame. This will be used by UpdateMaterialInstanceFromDataAsset and AssetActions for setting MaterialInstance static switches