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API > API/Plugins > API/Plugins/AnimToTexture > API/Plugins/AnimToTexture/UAnimToTextureDataAsset
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Animation",
Meta&61;&40;EditCondition&61;"Mode &61;&61; EAnimToTextureMode&58;&58;Bone"&41;&41;
FName AttachToSocket
Remarks
Bone used for Rigid Binding. The bone needs to be part of the RawBones. Sockets and VirtualBones are not supported.